Gameplay system
Combat
Kung-fu based combat built on dodging, guarding and countering, with environmental and improvised weapons.
QAPending review: this entry has not yet been checked against official sources.
What has been shown
- Kung-fu based melee with dodge, guard and counter
- Environmental and improvised weapons
Still unknown
- Weapon types per character
- Difficulty options
How it works
TODO: original write-up of what has been shown, citing the sources in the frontmatter.
What we don’t know yet
See the open questions listed for this system.